![]() Some displays (like mine) have a 1280x768 resolution mode. I think using DirectX/GPU to scale is the approach we need to investigate.Ĭurrently I don't see any activity in improving this in the short term (and probably not for the next release). The current integer scaling is not ideal (eg. I guess that if we scaled by 0.5 then by 5 the resulting full-screen image would be terrible! All video modes render to this base 560x384 bitmap - there's no concept of a 280x192 bitmap in AppleWin. The reason why we render at 560x384 (and not 280x192) is this retains the correct aspect ratio - the Apple II video display is non-interlaced, so alternate lines are blank. ![]() 1400 x 960 - which is a non-integer multiplier. What do you think? Would that be do-able in the next version?ĪppleWin will try to integer scale the base resolution of 560x384. For example, the resolution on an Apple ][ was 192, so 5x that would be 960 with Windows Y resolution set to 1080. ![]() Yes I agree about the huge waste of screen real-estate.Ī first improvement that might be easiest to accomplish, is to have AppleWin detect the Windows Y resolution, and expand each pixel size that AppleWin outputs to an amount that will fit the most. I run AppleWin on a widescreen monitor at 1920x1080 resolution, which I'm guessing is typical these days. (560 x 384 pixel active window when set to 640 x 480 resolution for full-screen.) Obviously, it should be letterboxed on the left and right sides on a modern display, as the Apple II-series weren't available with a wide-screen display, but it also runs letterboxed at the top and bottom of the screen, wasting a huge amount of screen real-estate in the process. What is the resolution of your PC's screen?Īnd from this other issue ( #280), there's this comment: See this issue ( #358) which explains that we use integer scaling due to poor GDI float scaling results. edge to edge without black borders) in AppleWin? (re: issue #168) Do you have any plans in the near future to make full screen mode work properly (i.e.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |